LUCID CITY ROLEPLAY
CREW REGULATORY GUIDELINES
- These regulatory guidelines are applicable to the in-game servers, the community forums, and any affiliated Discord of the Lucid City roleplay community and the Lucid Gaming Network. This includes sources such as: forums.lucidcityrp.com, discord.gg/lucidcity, and other affiliated communication servers such as crew and business management.
- The Lucid City public server is an English based server and as a result, requires you to have some understanding of the English language. Furthermore, you are required to have a functional microphone that outputs decent quality to ensure that other individuals are able to interact with you in a manner where they understand you.
- Staff members of the crew management team reserve the right to take disciplinary and punitive action towards any player found to be in violation of both written and unwritten regulatory guidelines at their own discretion to avoid both minor and major negative impact on the community's player and user experience.
- Conduct that has been deemed inappropriate, destructive, malicious, and/or unfitting within the Lucid City roleplay community will be handled in accordance with the standard and crew regulatory guidelines. Repeatedly engaging in this kind of conduct will result in actions ranging from a permanent ban to a community removal.
- Regulatory guidelines will be marked with specific classifications to outline the severity and impact of any infractions related to a specific guideline. These classifications will determine the actions which will be taken against any individual and crew that is in direct violation of a specific guideline. These classifications are as follows:
- Classification A: 15 Infraction Points & $1,000 p/crew member.
- Classification B: 25 Infraction Points & $1,500 p/crew member.
- Classification C: 45 Infraction Points & $2,000 p/crew member.
- Classification D: 75 Infraction Points & $3,000 p/crew member.
- Classification E: 125 Infraction Points & $5,000 p/crew member.
- Classification F: 200 Infraction Points & $10,000 p/crew member.
- Classification G: 1500 Infraction Points & Disbandment.
- Infraction points are issued to a crew when an infraction is issued. The points assigned as a result of one infraction will remain on the crew's record for a total of 12 months. If a crew reaches a total of 1500 infraction points, the specific crew will be disbanded and blacklisted from being able to create that crew for a total of 6 months.
SECTION 01 - CREW QUANTITY CONDUCT:
C01.01 - CREW CAPACITY & TURF CAPACITY: [D] - Established crews and groups regardless of status or classification have been assigned a maximum capacity of 24 individuals to be permitted in a crew at one time. This allows the 24 official crew members to bypass the roaming limitations while on their turf in a non hostile manner. This may not be used in an aggressive way nor to bait people into an ambush, you may onle engage if there has been an act of hostility against you while congregated, the initiating party will be limited to 10. Reference SECTION 7 of the Community Guidelines.
- C01.02 - CONFLICT & ROAMING CAPACITY: [B] - Crews are prohibited from engaging another crew in full force. The roaming limitations bar crews from roaming with numbers over 10 people in the same area. However, a crew can setup an unlimited amount of uncoordinated groups to do activities withas long as each individual interaction does not surpass a total of 10 members from the initiating crew. Reference SECTION 7 of the Community Guidelines. Exemptions to the roaming capacities are as follows:
- Conflicts that have been sanctioned by crew management allow crews to pursue the other party in full force throughout the duration of the war.
- Contesting of turf through a spray allows the crew to engage in full force throughout the duration of the scenario.
- C01.03 - TURF CONTEST INTERFERENCE: [E] - Other crews are prohibited from intervening when it comes to the challenging of turf. In this specific instance, the crew which has control of that specific turf is the only party that is permitted to engage against the crew that is attempting to challenge whomever controls the turf.
- C01.04 - CREW COMMUNICATION SERVER REQUIREMENT: [A] - Any and all crews that have been created are mandated to ensure that all their members are present within the crew management communications server. Individuals that are affiliated with crews are required to do so to allow ease of access for the crew management team and vice versa.
SECTION 02 - CREW REPRESENTATION:
- C02.01 - CONFLICT IDENTIFICATION MANDATE: [B] - Members of crews are mandated to wear their designated crew identifier and clothing whenever engaging in scenes that may lead to conflict and interactions with other crews. Identifiers cover everything from specific clothing to accessories and color combinations. The crew identifiers of a crew also includes vehicle identification which should be a specific set of color combinations for the vehicles of the crew.
- C02.02 - CREW IMPERSONATORS: [A] - Crews are permitted to take a hostile approach against any individual or crew that has the specific intent of taking over their clothing, identifiers or car colour for their own crew or to impersonate. However, members of a crew are expected to take a reasonable approach prior to taking any violent actions against the specified parties and may not use this as a petty reason for KOS. This is only applicable to crews that wear a specific set of clothing to stand out from others, you do not own a colour.
SECTION 03 - CONFLICTS & DISPUTES:
- C03.01 - IMPROPER INITIATION OF CONFLICT: [D] - Initiating prolonged conflicts and disputes with other crews over reasons that originate from an out of character perspective is prohibited. Furthermore, any crew intending to start conflict with another should always have an appropriate reason to do so before doing so. The following are some examples of improper and proper reasoning:
- Appropriate Reasoning: (Good roleplay)
- Members of another crew have been consistently selling on your turf after being warned off for doing so.
- One or several of your crew's sprays and turfs have been contested by a crew that intends to challenge your position.
- A crew is attempting to conduct illegal business or transactions on your turf without the explicit approval of your crew.
- An individual in your crew has been robbed by that of another, you initiate in negotiations to get the items back but fail to succeed.
- Another crew is consistently going around the city defaming and negatively impacting the reputation of your crew or members.
- Other crews are engaging in criminal activities on your turf and have been asked to cease their activities. (Exception is banks and heists)
- You have received believable intelligence from a person that one or several members of another crew have given information to the cops on your crew.
- Individuals with crew affiliation to another crew are wearing one of your identifiers in a manner where they attempt to challenge your claim of the identifier(s).
- Inappropriate Reasoning: (Bad roleplay)
- A member of another crew talked a little bit of shit to one of your crew members.
- Attacking or challenging the turf of another crew with the sole intent to initiate conflict.
- Initiating a conflict because you lost items to law enforcement as a result of something that you started.
- Someone got into a car accident with one of your crew members and decided to not apologize and drove off.
- Another crew prevented you from being able to get a heist first by simply showing up with a hostage before you.
- The feelings of one or several members of your crew got bruised because of a remark that was made outside of roleplay.
- Being actively present in areas where an active shootout is going on with hope that you will be shot to gain justification to retaliate.
- C03.02 - UNREASONABLE TURF CHALLENGING: [D] - You are not permitted to challenge the control of another turf with the sole intent to be petty or spiteful. Turf should only be contested whenever there is proper reasoning and motivation for a challenge. Turf is a valuable asset to crews, they should only be taken by a crew if they want it for their own benefit.
- C03.03 - EXTERNAL ASSISTANCE & SUPPORT: [A] - Individuals that are affiliated with another crew are permitted to engage on the behalf of your crew, however only if there is appropriate reasoning, motive, and roleplay to do so. Otherwise S07.02 supersedes. However, that crew is mandated to remain within the boundaries of the roaming limitations. As a crew you build business relationships and friendships with other crews to expand your influence and control in the city.
SECTION 04 - TAXING CONDUCT:
- C04.01 - TAXING OF OTHER PLAYERS: [A] - As a crew you are permitted to engage in activities that involve the taxing of other individuals and crews if situationed around your turf. However, you are only permitted to tax an individual or a crew once per tsunami with a static limitation of 10% of their valuables or a total of $10,000 in cash. Furthermore, you are prohibited from taxing others based on their firearms and weaponry.
- C04.02 - TAXING SAFE-ZONES: [A] - Taxing safe-zones have been designated as areas which a crew is prohibited from engaging in the activity of taxing others. These zones are generally designated for locations that are used by new players to avoid crews from taking advantage of the new. These safe-zones are as follows:
- Scrapyard; (Paleto & City)
- Sanitation Center;
- Recycling Center;
- C04.03 - TAXING OF A BUSINESS: [A] - Crews are permitted to engage in activities that involve the taxing of one or several businesses within their sphere of influence. Businesses can be taxed for a total of 10% of their weekly income or a total of $100,000 cash by a crew. A business can only be taxed once a week by a crew.
- C04.04 - TAXING LOOPHOLES: [E] - You are prohibited from engaging in agreements with other crews to loophole the taxing regulations to tax someone or a business several times above the designated restrictions. You should always offer something to whomever you tax, whether it be protection against people or other crews.
SECTION 05 - EXTERNAL COMMUNICATION:
- C05.01 - DISCORD: [F] - Members of crews and established groups are prohibited from using external communication software such as Discord to organize and communicate in roleplay. Participation and organization of efforts to do this is not permitted as information sent and obtained through this method is illegitimate and unapplicable to your character. Reference S10.0.
SECTION 06 - REPORTS & INVOLVEMENT OF STAFF:
- C06.01 - UNNECESSARY REPORTS: [C] - Interactions and scenes that take place in roleplay are to be settled within roleplay whenever possible. Refrain from taking unnecessary and minor things to staff to get others in trouble. This is a roleplay server, you should always put the roleplay first and attempt to settle issues in-character even if it's minor policy violations. Reports are immersion breaking, you should not report anything unless it's repeated or major.
- C06.02 - RETALIATORY & PETTY REPORTS: [F] - You are prohibited from engaging in acts of retaliatory or petty reporting. This includes using evidence of policy violations that are older than 24 hours. If you feel there is a need to contact staff regarding actions and behavior displayed by a community member, then you are to do so immediately and not at a later time. Reference S17.05.
SECTION 07 - EXPLOITING THE TURF SYSTEM:
- C07.01 - MEMBERSHIP & MEMBERCOUNT: [G] - As a crew you are mandated to have a minimum of four people in order to hold sprays and turfs. Furthermore, you are prohibited in every circumstance from reducing your member count below four people to prevent other crews from being able to challenge your sprays and turf. Exploiting the system by creating a crew with the intent to hand it off in order to circumvent the requirements, or intentionally logging out to prevent your turf from being attacked is prohibited.
SECTION 08 - UNREASONABLE SPRAYS:
- C08.01 - GENERAL AREA: [A] - Crews prior to spraying should decide what kind of identity they wish to go by and where they intend to operate out of. With that said, crews should keep their sprays in a general area that is relatively close together to avoid confusion when it comes to the roaming regulations that allow you to be in full force on your turf. Abusing this exception is prohibited.
- C08.02 - TROLL SPRAYS: [C] - You are not permitted as a crew to spray locations that makes no sense in roleplay due to the origin of the location. Spraying areas that are considered safe-zones and green-zones is prohibited unless explicit approval is given by the community's management team. The following zones are off limits to sprays:
- Government facilities;
- Law enforcement facilities;
- Hospitals & Medical facilities;
- Apartment complexes
SECTION 09 - BASIC DECENCY & SPORTSMANSHIP:
- C09.01 - REALISTIC INTERACTIONS: [B] - It is expected for crews to have their disputes and issues which lead to some form of shit talking and minor toxicity. However, this should be kept within certain boundaries and shouldn't get to a point where it's personal and goes beyond the boundaries of roleplay. If you are going to engage in these kind of actions, do so in an area where there is counterplay to it. Do not go into a green-zone or a safe-zone to turn it into a cesspool of toxicity and shit talking. This includes but is not limited to excessive demands that go beyond roleplay or correlate directly with game mechanics.
- C09.02 - UNNECESSARY ACTIONS: [C] - Refrain from carrying out actions that are unnecessary and excessive. Your priority should be the roleplay and quality of your own interactions. With that said, you are prohibited from engaging in malicious acts with a sole purpose of annoying and upsetting other individuals regardless of reasoning. Some examples of this would be as follows as this is not a pvp server:
- Picking up and camping the bodies of crew members you have an active issue with to display toxicity and unnecessary behavior.
- Using your vehicle to repeatedly run over dead bodies with the sole intent to annoy, upset, and bait individuals into displaying anger.
- Downing another individual to then proceed to teabagging the person to be a nuisance and to display an unnecessary level of toxicity.