LUCID CITY ROLEPLAY
CREW MANAGEMENT REGULATORY GUIDELINES
01.01: The Lucid City crew management guidelines and policies are the official regulatory guidelines for groups and organizations for any established crew under the integrated crew system in the Lucid City roleplay community. The following regulatory guidelines are primarily applicable to crews and groups under the crew feature. However, these guidelines are also applicable to the Lucid City discord server, the crew management server, and the community forums.
01.02: Staff members that are responsible for enforcing crew management regulatory guidelines are known as crew management members. The crew management team consists of staff members and administration staff that have dedicated themselves to observing and improving the registered crews and groups within Lucid City. Standard staff members are generally unable to enforce any of these regulatory guidelines without the supervision of a member of the crew management team.
01.03: These are the principal regulatory guidelines and policies for registered crews and groups in the Lucid City roleplay community. However, there are standard regulatory guidelines that revolves around the general player base in the Lucid City community that any and all members and players are mandated to comply with, they can be found here: https://forums.lucidcityrp.com/city-rules/
01.04: Staff members within the crew management team reserve the right to take action towards you and your crew at their own discretion should the actions of your character or crew be in direct violation of our community and crew management regulatory guidelines. Conduct that is deemed inappropriate and unbecoming of a community member and/or a crew will result in anything from disciplinary action to a permanent ban.
CREW QUANTITY CONDUCT
02.01: Established crews and groups regardless of status and category have been assigned a specific and static capacity which regulates the amount of individuals that can be in a crew at the same time. Group quantity limitations are separated into two different categories which regulate both crews and unestablished crews and groups. These categories and limitations are as follows:
- Verified Crews: 
- Established Crews: 
- Unestablished Crews: 
02.02: Established crews and groups are permitted to pursue and engage other crews in full force if the intention is to go after the crew over internal disputes and/or territorial disputes. However, whenever law enforcement involves themselves with the interaction, the first priority of involved parties should be to flee the area rather than stay with the intention to fight of law enforcement officers.
02.03: Established crews and groups are restricted by the heist regulatory guidelines as stated by the standard regulatory guidelines alongside the other parts of the Lucid City player base. Group quantity limitations in instances involving any heist is dictated by the standard regulatory guidelines. For further information, refer to Section 10, Heist Conduct, 10.02 of the standard regulatory guidelines.
02.04: You are prohibited from carrying out criminal activities with members of other established crews and groups in excess numbers as stated by the standard regulatory guidelines. The capacity in which this is permitted is dictated by the group quantity guidelines, you are to refer to Section 18, Group Quantity Conduct, 18.01 of the standard regulatory guidelines.
02.05: You are prohibited from engaging in activities with members of other established crews and groups if it involves contesting sprays. Alliances and teaming up between different crews is prohibited in every circumstance as any disputes between one and another is to remain between the involved crews without any interference from other crews and members.
02.06: Members of established crews and groups are mandated to be part of the crew management server for quick and easy access to members of the crew management team for guidance and disputes with regulatory guidelines involving other crews. Crews are a replacement and improvement from the previous gang management system, however, is observed, overseen, and handled with similar methods.
03.01: As a established crew and group you are mandated to have an identifier such as clothing with specific color combinations in order to properly represent your crew. Crews and groups are expected to use and wear their chosen identifiers at any activities that involves the crew itself in regard to disputes and interactions with other established crews and groups.
03.02: You are prohibited from taking a violent approach towards other people for wearing pieces of clothing that your organization has chosen as their identifier unless it involves the usage of clothing, chains, and/or pins that have been explicitly made for a verified crew. However, your approach in this the instance of other people wearing custom clothing should be to inform the people to remove the clothing prior to taking any direct or violent action towards them. Wearing clothing that is being used by a crew which you have pre-existing disputes with to troll, grief, and/or annoy is an exception to this policy. Further exceptions are listed under policy 03.05.
03.03: Established crews and groups are permitted to take action against individuals that attempt to personate and/or act as a member of their crew or group in any form or shape. This includes but is not limited to wearing similar clothing with the intention to impersonate and/or represent a specific crew or group that the individual is not a member of.
03.04: You are permitted to snatch chains and/or clothing off other established crews and groups in active conflicts and use their chains and/or flags as a sign of achievement and/or victory. However, should you snatch any flags, chains, and/or pins that have been explicitly made for a verified crew or group, then the specified crew is permitted to take a more violent approach towards you.
03.05: Established crews and groups are permitted to choose two pieces of clothing such as a flag or a vest with specific color combinations to claim as their own representative item. usage of this specific item by other established crews or groups is justification for direct and violent action if the first approach of informing the other individuals to remove the clothing is ineffective. However, any representative items such as flags and vests with specific color combinations that have been chosen by a crew or group must be ran by the crew management team for informational purpose and reasons.
03.06: Established crews and groups are mandated to choose a vehicle identifier such as a specific color combination in regard to primary, secondary, and pearlescent in order to be identified in conflicts and crew activities. Crews and groups are prohibited from taking violent action towards other crews and people for driving vehicles with similar color combinations.
CONFLICTS & DISPUTES
04.01: Conflicts and disputes between established crews and groups are permitted and bound to happen with time as the storylines evolve and clash into one another. However, appropriate initiation is mandatory in order to engage in any form of conflict which involves firearms and/or violence. Conflicts and disputes involving kill on sight agreements are no longer permitted unless an exception has been made by the crew management team under special circumstances.
04.02: External involvement from other established crews and groups is prohibited in regard to crew activity and disputes unless an alliance has been established. Established crews and groups are standalone organizations if not in a registered and approved alliance. Alliances between established crews and groups are allowed with one exception, which is when a crew is contesting sprays.
04.03: Initiating and engaging in disputes and conflicts over reasons and motives that originated from a out of character perspective is prohibited. Any interaction that leads to a conflict or dispute should only be initiated over events and interactions that originated within the city itself. Anything that occurs within the city is to remain within the city, out of character grudges and disputes is not to be brought into roleplay.
04.04: You are prohibited from contesting the turf of another established crew or group with the intent to start a pointless dispute or conflict with the other crew or group. Contesting sprays and turfs should only occur as means to take over the specified turf because your crew is interested in controlling the area of which the spray and turf is located in.
04.05: Alliances are prohibited from involving themselves in active disputes and conflicts with the sole intention to pick up the bodies of their counterpart. Crew members are mandated to value their life, you are only allowed to pick up the bodies of your counterpart if you are directly involved in the gunfight yourself. However, you are permitted to pick up bodies upon the conclusion of the gunfight. Examples are as follows:
- Permitted: The counterpart in your alliance has been downed by another crew, that crew proceed to leave the area. This permits your crew to pick up the bodies of your counterpart as there are no active threats to your crew in the area.
- Prohibited: The counterpart in your alliance has been downed by another crew, that crew remains in the area. This prohibits you from picking up bodies unless you are actively and directly engaged and involved in the conflict.
- Additional: You are prohibited from waiting at the outskirts of a conflict with the intentions to collect bodies from your counterpart as it may be seen as failure to value your life.
04.06: Alliances are permitted to roll together and provide support for one another. However, you may only participate within the same scene and interaction within the limitations that have been established. With that said, an alliance is permitted to consist of 24 individuals within the same interaction and/or scene at a time. This means that you are not permitted to go around in full force, however, each crew may contribute a set amount of members to an interaction or scene. Refer to 18.01 for information regarding group quantities involving law enforcement.
05.01: In order to establish a crew or a group there are two main requirements that you are mandated to meet in order to do so. You need a total of 4,000 reputation points to establish the crew itself, then you need a total of 8,000 reputation points in order to begin using the turf/spray feature. Furthermore, you are mandated to register your crew with the crew management team for easy access in the event of any disputes with the regulations and so forth.
STANDARD TAXING CONDUCT
06.01: Established crews and groups are permitted to tax other individuals on their territory that engage in business and/or criminal activities. The method of taxing other people by crews and groups is a standard and valid opportunity to engage in. However, no crews or groups are permitted to tax another individual above the limit of $5,000 or a total of 10% of their valuables with the exclusion of firearms.
06.02: Upon another individual being taxed by a crew or group, the people are prohibited from taxing the same person for a total of 24 hours. Crews and groups are not allowed to engage in chain taxing and abusing other players through usage of the taxing regulatory guidelines. Be reasonable and use your common sense. Crews and groups should keep track of taxed individuals through some form of logging system to avoid disputes through staff reports.
06.03: Established crews and groups are permitted to tax businesses that are located within their territorial regions if it makes sense when it comes to the roleplay that they engage in. However, no crew or group with the ability to tax another business is allowed to do so over a percentage of up to 10% or up to $100,000. Taxes can either be based on the profits of the business, or it can be based on static taxes.
06.04: Upon a business being taxed by a crew or group, the crew is prohibited to taxing the same business for a total of one week. Crews and groups are prohibited from engaging in chain taxing and abusing businesses through the usage of the taxing regulatory guidelines. Be reasonable and use your common sense. Crews and groups should keep track of taxed businesses through some form of logging system to avoid disputes through staff reports.
06.05: Engaging in agreements to circumvent the regulatory guidelines as listed above through the assistance of another crew or group will be considered an extreme case of loopholing. With that said, engaging in such activities will result in immediate punitive and disciplinary actions to prevent any such actions from the crew in future events and cases.
CAMPING ILLICIT LOCATIONS
07.01: Established crews and groups are prohibited from consistently camping high traffic areas and illicit spots with the intent to take action against other crews and groups of interest. Organized acts of terrorism and griefing against other individuals and groups is prohibited. Crews and groups are to remain reasonable and fair towards other crew and individuals.
08.01: While communicating within character and roleplay with other individuals, any member of a crew or group is mandated to do so through the usage of radios and/or phones. Refrain from communicating information that is to be used within the city itself over third party communication software's such as Discord, Skype, TeamSpeak, and so forth.
SWITCHING CREWS & LEAVING A CREW
09.01: Individuals that participate in a established crew or group are permitted to leave the specified crew at any given time. However, the specified crew is permitted to assassinate your character in a manner which would both prevent and prohibit your character from being able to remember it's time within the specified crew or group. This is a good option to avoid being snitched on.
09.02: Crews and groups that engage in the assassination of a former crew member is mandated to do so through proper initiation and roleplay. However, in order for the assassination to be valid, the specific individual must be taken to a specific location and must remain downed within that specific location for a total of one hour unless a respawn occurs. Should the individual disconnect from the server, the assassination is forced.
09.03: Should a member of a established crew or group leave the crew, then the specified individual will be put on a two week cooldown before being able to join another crew. This specific restriction also applies to getting removed from the crew for any reason whatsoever. This is to avoid consistent crew swapping and trading of members in specific instances that would benefit another crew.
REPORTS & STAFF INVOLVEMENT
10.01: You are prohibited from reporting unnecessary incidents and interactions with the intent to turn it into a crew management or staff situation. Minor compilations and disputes can often be handled in-character, do not report any other crew or group because your crew took a loss or had a series of unfortunate results with the specific group of individuals.
10.02: Refrain from using outdated or out of context evidence as means to get another crew of individuals in trouble out of spite and pettiness. Interactions that are older than a total of 72 hours are considered outdated, therefore, null and void in the present day. Crew management staff is here to enforce community and crew management regulatory guidelines. Do not use these regulatory guidelines as means to take revenge on another person or group of individuals.
11.01: The crew management system has three categories of crews and groups. Each and every category has a different set of requirements and standards than the other, the standards of obtainability are stricter and harsher the better the classification. In order to progress from one classification to another, the following standards and requirements must be met:
- The crew must be classified as established in order to be re-classified as a verified crew.
- The crew must be a minimum of two months old in order to progress to verification.
- The crew must have a relatively good relationship with the crew management team.
- The crew must have a minimum of 16 members in order to progress.
- The crew must have a properly established identity among the rest of the crews.
- The crew must initiate roleplay that fits their style of roleplay and identity.
- The crew must have a summary explaining their origin and background story.
- The crew must have a minimum of 4 members in order to be registered.
- The crew leader must have a total of 4,000 reputation points in order to be established.
- The crew must have less than 4,000 reputation points in order to be considered unestablished.
12.01: Established crews or groups will naturally not get along with one another throughout time. With time, conflict is bound to occur between one or several crews and groups. Refrain from consistently engaging in truces and neutrality agreements with other crews and groups. The goal is to keep the competition between the crew interesting and enjoyable.
CONSEQUENCES OF INFRACTIONS
13.01: Crews and groups with the verification status will have their verification revoked or suspended upon reaching an excessive amount of crew infractions within a short amount of time. Upon reaching one month as of the revocation of a crew's verification status, the crew management leadership will determine whether or not to re-implement the verification status on the crew.
13.02: Crews and groups with the established and registered status will face serious consequences if the crew receives a major amount of infractions throughout their existence. Consistently receiving infractions as a crew and group may result in anything from the disbandment of the crew to the indefinite blacklist of crew members and the crew name.
14.01: You are prohibited from engaging in actions which are intended to bypass the intended mechanics of the crew system. This includes but is not limited to removing the members of your crew below the limit of 4 members to prevent other crews and groups from being able to contest your turfs and sprays. Engaging in such activities will result in anything from disbandment to removal of sprays.
15.01: You are prohibited from taking usage of your sprays with the intent to spray and mark areas that make little to no sense. Engaging in such activities in areas that are considered safe-zone and/or green-zones is prohibited unless approved by members of the crew management team. These zones are considered to be neutral by default and are to be left alone. The following areas are prohibited to spray without permission:
- Government facilities;
- Law enforcement facilities;
- Hospitals & Medical facilities;
16.01: These are the regulatory guidelines for the crew feature in the Lucid City roleplay community. These guidelines and regulations are written and are to be complied with by any and all members of established crews and groups in Lucid City. Should you fail to comply with the regulatory guidelines as they are written, the result is punitive and disciplinary actions being taken towards your crew of people. The penalties for infractions is determined based on the severity of the infraction, as well as whether or not the infraction has been previously carried out by the same crew of people.